Game Design
Throughout my time at University I have been able to create a wide variety of games and work on multiple different roles in them, I have worked on both 2D and 3D games and have an understanding of creating assets, characters, textures and UI. Alongside that I have a strong understanding of agile methodology to make sure a project is completed ontime.

Concept art of a gnome NPC for the final project.

Concept art of a gnome NPC for the final project.

Concept art of a gnome NPC for the final project.

Created in Photoshop, five pixie NPCS created for our final game project.

A moodboard from our final project to help convey ideas and approach on a character design.

A screenshot of the game Vend.Mac where I created the main character model, the smaller assets such as table and chairs and helped to create the textures.

A pixel art menu created in the first year of university for the game “Glitch.”

Pixelart animation cycle created in 1st year for the game Glitch.

Using a painted background from another group member, I worked on creating a mock UI for testing our final project, using light colours that fit in nicely with the background but would be able to stand out when highlighted.

Another screenshot of the game Vend.Mac

Death screen from the project Glitch.

Low-poly torch also created for The Tower project.

One of the first 3D models I ever created was a low-poly security camera for an old project known as “The Tower.”

Old-Design of a card created for a board game in 1st year.

Updated card design (front of card) created in 3rd year.

Updated card design created in 3rd year.